Torres Rule Summary
These rules cover the "Master Version" variant of Torres, which is the rule set used in Torres 3D. Just re-printing this summary is probably infringing on several copyrights.
Terminology & Basic Facts
The knight piece is usually referred to as "Kn".
A level is counted as the number of blocks above the board height. Therefore, a knight on the board is at Level 0. A knight on a stack of blocks that is two high is at Level 2.
A castle's area is defined as the number of tiles it takes up on the game board.
A door is the black hole on each side of a castle block.
A knight's score is equal to its Level times the area of the castle its in. NOTE: Only one of your knights score in a castle this way.
Scores can never be tied. Therefore, if you score and it is tied with another player, add another point.
Initial Placement of the Castles
Starting with the first player, each player places a block on the board. The blocks must be
more
than 2 spaces away from another block. (All spacing in Torres is orthogonal, not diagonal.) After 8 blocks have been placed, each player places a Kn piece. Finally, the King piece is played.
Playing the Game
Torres is played over three phases. At the end of each phase the players' positions are scored. The first phase lasts four rounds. Each of the second and third phases lasts for three rounds (except in a two player game when all three phases are four rounds). Play order starts clockwise, but generally proceeds from the highest scorer to the lowest scorer.
At the start of the first phase, each player gets 10 Action Cards which will be described in more detail later.
At this time, a random Master Card is drawn. This will affect the scoring portion of the game.
Tower Block Distribution
Before each phase, each player gets a stack of cards from the common supply. These are shown in the upper middle portion of the screen in the Torres 3D interface.
A Player's Turn
On a player's turn, he has 5 action points (APs) to spend. Following is the options, costs, and frequency of use per turn.
Add A Knight, Costs 2 APs, No Limit
Move A Knight, Costs 1 AP, No Limit
A knight may only move orthogonally.
A knight may only move up one level, or down any number of levels.
A knight can cannot move into an occupied square.
SPECIAL CASTLE MOVE
The blocks have doors on all four sides. The knights may use these doors to travel through castles! A knight can enter any door and exit from any other door. This only costs 1AP. When moving through a castle, a knight cannot go up levels, but may descend as far as he chooses.
Place A Tower Block, 1 AP, Limited to One Stack of Blocks
Must add to an existing castle.
Cannot merge castles.
A castle may never be taller than its surface area.
If a player has unused blocks at the end of his turn, the extra blocks can move to stacks with fewer than three blocks. Any remaining will explode!
Move Along The Scoring Track, 1 AP, No Limit
Adds 1 point to your score
Because there are no ties this can get you more points.
Because turn order is based upon score, this can change your playing position, too.
Play One Action Card, 0 APs, 1 Card Per Round
Scoring
When all stacks (Rounds) are played, the phase ends.
At the end of each phase, the players score their knights positions (as described in the Terminology & Basic Facts section).
After all castle positions are scored, the King's Bonus is scored. This can only be scored once.
In Phase 1, 5 bonus points are awarded if a player has a knight on Level 1 of the King's castle.
In Phase 2, 10 bonus points are awarded if a player has a knight on Level 2 of the King's castle.
In Phase 3, 15 bonus points are awarded if a player has a knight on Level 3 of the King's castle.
If appropriate, the Master Card is scored. Read the bottom right corner of the screen to determine the current Master Card scoring rules.
After scoring, the player who has the lowest score moves the king. The king may be replaced in the same spot or moved to the convenience of the lowest scoring player.
Action Card Descriptions
Following are the 10 Action Cards and the rules of using them.