Path Version 1.0

This is the screen you will see when you run Path Version 1.0.
  • To start a game:
    • Enter your name into the Text Box below the "Name:" label.
    • Press the "Start/Restart" button.
  • The goal
    • Remove all of the cards from the screen.
    • Get as high of a score as you can by removing the longest chains you can find.
    • You win once the last card is removed.
    • You lose if your score is too low and there are no positive scoring paths.
  • If you want to change the video options or sound options, click on the "Options" button.
  • To quit at any time, press the "Exit" button.

This is a game after the "Start/Restart" button was pressed.
  • The "Score" field shows your current score.
  • The "+/- Score" field shows you how much your score will change once you've completed a path.  Note:  Your score can go down, but it can never go negative.
  • The "Path Length" field shows you how long your current path is.
  • The "Range (Max: 5)" field shows you how many different numbers are in your current path.  This information is also shown indirectly in the "Selectable #s" area.
  • The "Selectable #s" is a list of numbers you can current click on.  If the numbers are gray (like they are in this picture), you can click on that number, but it isn't officially in your "Range" yet (see rules below for more information).  If the number if purple, you can click on that number, too, and it won't affect your "Range".
  • The "Drop [Tab]" button is pressed when you are ready to drop a path of numbers you have selected.  You can hit the "Tab" key on your keyboard instead of hitting this button.
  • The "Undo Single" button can only be pressed when you have one number selected and you want to undo it.

Here is a small section from the left side of the game above (near the middle of the cards).  In general, the cards you can select is determined by the cards you already have selected.  You can select a number from one less than the smallest number you've selected to one greater than the largest number you've selected.  Ace and King wrap around on the ends.  Also, the only cards available to click on are the ones next to the last card you clicked.  Finally, you can have no more than 5 numbers in the range of numbers you have selected.  If you have clicked on a "2", "3", "4", "5", and "6", you can only click on those number from then on.

If you click on the "7" first, what is available?  By the rules above, you can click on the cards next to it in the range of "6", "7", and "8".  That means we can click on the "6" below it.  From there, we are done.  We can click on any "5", "6", "7", or "8", but there are none next to the last card you clicked, the "6".
 
What is a better option?  In this case of four cards, there are two good options.  You could click the path "6", to "7", to "5", to "4".  Also, you could click the path "5", to "4", to "6", to "7".  In context of the arrangement of cards above, the first option ("6"-"7"-"5"-"4") is better because you could add on the "5"-"5"-"5" or "5"-"6"-"6".

Here is an example of a path that has been clicked through, but not yet removed from the game.  Note that the cards that have been clicked on are smaller.  Also, there is a red targeting symbol on the last card clicked (bottom row, near the center).  The scoring works as following:
Path Length
Score
1
-9
2
-5
3
1 (+1)
4
2 (+1)
5
3 (+1)
6
5 (+2)
7
7 (+2)
8
9 (+2)
9
12 (+3)
10
15 (+3)
11
18 (+3)
12
22 (+4)
13
26 (+4)
14
30 (+4)
15
35 (+5)
 (Every three more tiles clicked, the "(+n)" increases by another one.)

Path Version 2.0

This is the screen you will see when you run Path Version 2.0.  All of the rules from Path Version 1.0 apply here.  There are a few additions here.
  • The "Range (Max: 5)" field has been removed because you can figure this out from the "Selectable #s" section.
  • You now level through the game.  Every 25 tiles that you remove (after scoring 9 points) brings you up another level.
  • The "Best Possible" field now tells you the length of the best possible path.  If it is 10 in length or longer, it will just say "10+".
  • Tiles drop from the top of the screen every few seconds (see below for more details).

This is the "Drop Timer".  It consist of two parts:
  • The left-hand side is a countdown timer.  The number at the top is the length of the timer.  The bar bar inside shows how much time is left.  Once it hits the bottom, a set of cards will drop from the top.
  • The right-hand side is the countdown to the next level.  The number at the top tells you how many tiles you need to drop before you go to the next level.  The white bar inside is a graphical representation of how many tiles are left as a percentage.

If you have any questions, please feel free to contact me at wsims@wsims.com.