SHIP NAME: Daunted REGISTRY: Human SIZE: 8
REGISTRY ABILITY: Size is one smaller for helm maneuers.
BOTUPGRADES
Engineering Bot +1 Engineering
Extra Wheels
Dedicated
Toolkit
Marine Bot
SPARE MODULES:
Cargo Module Stabalizing Fin
Ship Module Cargo Bay
UPGRADED MODULES:
  • Helm +1
  • Cannon +1
  • Engine +1
  • Life Support +1
  • Missile Bay +1
  • Science Bay +1
  • Cannon +1
  • Teleporter +1
MISCELLANEOUS NOTES:
Captured: Fweet

OFFICIAL MISSION LOG FOR STARSHIP
Daunted
DATE MISSION CREW EXP PRESTIGE PAY
20 Oct 2007 Boot Camp HeldFree
The Baron
Dydoran
X
The Steve
305 305 305
Mission Notes: Overwhelming success on Round 5, Investment
27 Oct 2007 First Contact HeldFree
The Baron
Dydoran
The Steve
200 200 200
Mission Notes: Overwhelming success, +2d6x10 experience
3 Nov 2007 Asteroid Investigation HeldFree
The Baron
Dydoran
X
The Steve
200 200 200
Mission Notes: Overwhelming success, Free personal upgrade
3 Nov 2007 Infestation HeldFree
The Baron
Dydoran
X
The Steve
200 200 200
Mission Notes: Overwhelming success, R&R
10 Nov 2007 Pentaquarks The Baron
Dydoran
X
The Steve
150 150 150
Mission Notes: Research on Queen captured from previous mission resulted in an Extra Wheels upgrade on the Engineering Bot; Success; Galactic Civil War +1 Military, -1 Military
8 Dec 2007 Stop The Impossible The Baron
Dydoran
X
The Steve
250 150 150
Mission Notes: Plot Twist (Trampling Enemies) supposed to subtract 2 from MD (instead I subtracted 1 and awarded 50 more experience for the mission and 25 for boarding); Random race was Silicoids; Stalemate turned into an extraction plus 1 final set of 2 potshots. Mission succeeded. Galactic Civil War +1 Political, -1 Science.
12 Jan 2008 Bad Apple Shakedown Cruise The Baron
Dydoran
X
The Steve
HeldFree
200 200 200
Mission Notes: Overwhelming success: Rest and Relaxation; Galactic Civil War +1 Military, -1 Political (Total +2 Military, +1 Political, -1 Military, -1 Science, -1 Political)
2 Feb 2008 Mutiny The Baron
Dydoran
X
The Steve
HeldFree
310 310 310
Mission Notes: Gave extra 20 points for driving off ship (over standard 40); Overwhelming success: supply ship; Galactic Civil War +1 Military, -1 Science (Total +3 Military, +1 Political, -1 Military, -2 Science, -1 Political)
23 Feb 2008 Delivery a Dignitary The Baron
Dydoran
X
The Steve
150 150 150
Mission Notes: Galactic Civil War +1 Political, -1 Political (Total +3 Military, +2 Political, -1 Military, -2 Science, -2 Political). NOTE: Need to award 25 extra points for missed GCW Enemy Science number!

NAME: HeldFree RANK: 5
PROFESSION: Marine MOVE: 4
SPECIES: Tentac TARGET#: 9(10,13)
RACE ABILITY: Resilient #HANDS: INF
SKILLS LEVEL MOD CARRY: 30 HP BASE: 5
ATHLETICS 3 . NOTES:
Resilient: Reroll up to every die of damage against me.
COMBAT45
ENGINEERING34
PILOTING34
SCIENCE0.
...
...
EXPERIENCE: 136 HIT POINTS: 16
PRESTIGE: 15 CREDITS: 650 LUCK: 10
EQUIPMENT SPECIAL ABILITIES
ITEM M NOTES
Mentor Chip1+10% Experience
Blast Pistol42d6-2 damage
Stun Grenade2.
EMP Grenade2
Knife11d6 damage
Blast Rifle82d6-1 damage, can fire twice per phase
Aggro1+1 Combat; -1 Eng, Pil, Sci
Combat Skill Chip1+1 Combat
Stun Gun3Target ATH v 11, margni stuns
Energy Grenade1x42d6-range (2d6-2*range non-LOS), 3d6 module, 1d6 LOS modules
Shield10+1 to Target#; Miss by 1, roll to see if broken
Remote1
EMP Pistol5COM v 11 to hit a specific item
Pilot Skill Chip1+1 Piloting
Engineering Skill Chip1+1 Engineering
Pack2Items in pack weigh 1/2; 2 Actions to remove
ABILITY NOTES POOL
BrutalReroll 1 die/attack
Shock TrooperFree combat overwatch after turnCOM
Sturdy+3 HPs
Self-Defense ExpertTarget# +3 for enemies in melee range
Ace Fighter Pilot+1 to move 2+ in fighter

NAME: The Baron RANK: 5
PROFESSION: Pilot MOVE: 3
SPECIES: Human TARGET#: 8
RACE ABILITY: Willpower #HANDS: 2
SKILLS LEVEL MOD CARRY: 40 HP BASE: 4
ATHLETICS 3 . NOTES:
Willpower: Reroll up to 2 dice on profession rolls.
COMBAT24
ENGINEERING0.
PILOTING57
SCIENCE34
...
...
EXPERIENCE: 486 HIT POINTS: 12
PRESTIGE: 465 CREDITS: 1135 LUCK: 10
EQUIPMENT SPECIAL ABILITIES
ITEM M NOTES
Armor10-2 damage
Blast Pistol42d6-2 damage
Flyboy1
Mentor Chip1+10% Experience
Bandage1x3+1 HP
Pilot Skill Chip1+2 Piloting
Medkit5Allows healing, +1 SCI
Science Skill Chip1+1 Science
Jetpack4PILv8/11 for 1/all moves; failure = dmg and -Move (min of 0)
Combat Skill Chip1+2 Combat
Wrist Computer1+1 Science for hack/personal upgrade
Skeletal Enhancement0+1 ATH for carry and max dmg possible
ABILITY NOTES POOL
Reflexive1 Free ram/dodge per phase
Patient(Skill) prepares
SpacelegsIgnore 2 OOC
Speed DemonReroll Pilot for accel/decel2xPIL
Turn SpecialistReroll Pilot for turn2xPIL

NAME: X aka Crosshairs RANK: 5
PROFESSION: Marine MOVE: 3(5)
SPECIES: Human TARGET#: 8
RACE ABILITY: Willpower #HANDS: 2(3)
SKILLS LEVEL MOD CARRY: 70 HP BASE: 4
ATHLETICS 5 . NOTES:
Willpower: Reroll up to 2 dice on profession rolls.
COMBAT46
ENGINEERING12
PILOTING0.
SCIENCE23
...
...
EXPERIENCE: 246 HIT POINTS: 14
PRESTIGE: 265 CREDITS: 1035 LUCK: 13
EQUIPMENT SPECIAL ABILITIES
ITEM M NOTES
Armor10-2 damage
Blast Rifle82d6-1 damage, can fire twice per phase
Knife11d6 damage
Mentor Chip1+10% Experience
Med Jack1Wear drugs; drugs weigh 1/2
Energy Blade83d6-3 damage, doubles damage weilder, 1d6 on module
Combat Skill Chip1+2 Combat
Medkit5Allows healing
Aggro1/2+1 Combat; -1 Eng, Pil, Sci
AntiShock1/2All damage -1, all skills -1
Skeletal Enhancement0+2 Ath for carry and max dmg possible
Cyber Foot6+2 Move
EMP Pistol5COM v 11 to hit a specific item
Cyber Hand4+1 Hand
Science Skill Chip1+1 Science
Engineering Skill Chip1+1 Engineering
ABILITY NOTES POOL
BrutalReroll 1 die/attack
Shock TrooperFree combat overwatch after turnCOM
Lucky+3 Luck
Energy SwordsmanDon't hurt self; may ignore 6 to module
Nimble+1 Action (T#+3 or -1 Move)2xATH

NAME: Dydoran RANK: 5
PROFESSION: Engineer MOVE: 3(6)
SPECIES: Canosian TARGET#: 7
RACE ABILITY: Tumble #HANDS: INF
SKILLS LEVEL MOD CARRY: 40 HP BASE: 6
ATHLETICS 4 5 NOTES:
Tumble: 1 Free Move.
COMBAT23(4)
ENGINEERING57
PILOTING0.
SCIENCE24
...
...
EXPERIENCE: 196 HIT POINTS: 14
PRESTIGE: 465 CREDITS: 900 LUCK: 10
EQUIPMENT SPECIAL ABILITIES
ITEM M NOTES
Engineer Skill Chip1+2 Engineering
Toolkit5+1 Repair, Upgrade, Reconfig
Medkit5Allows healing; +1 SCI
Auto Nurse52nd heal at -3
Mentor Chip1+10% Experience
DRUGS4Sci/Eng/Com/Detox
Blast Pistol42d6-2 damage; +1 COM
Knife11d6 damage
Nerve Disruptor52d6-4; Target drops everything in hand if 1 point taken
Wrist Computer1+1 Science for hack/personal upgrade
Cyber Foot6+2 Move
Bandage1x6+1 HP; In Life Support
Detox1x5In Life Support
Electro Cuffs1SCI v 8 to put on or take off; Wearer at -3 penalty; In Life Support
ABILITY NOTES POOL
TrickyDump, Vent, FocusENG
Ace Engineer+1 ENG to pump 2 or more
Mobility+1 Move
SpacelegsIgnore 2 OOC
Nimble+1 Action (T#+3 or -1 Move)2xATH

NAME: The Steve RANK: 5
PROFESSION: Scientist MOVE: 3
SPECIES: Human TARGET#: 8
RACE ABILITY: Willpower #HANDS: 2
SKILLS LEVEL MOD CARRY: 30 HP BASE: 4
ATHLETICS 3 . NOTES:
Willpower: Reroll up to 2 dice on profession rolls.
COMBAT23
ENGINEERING12
PILOTING34
SCIENCE57
...
...
EXPERIENCE: 206 HIT POINTS: 12
PRESTIGE: 465 CREDITS: 310 LUCK: 10
EQUIPMENT SPECIAL ABILITIES
ITEM M NOTES
Armor10-2 damage
Medkit5Allows healing, +1 SCI
Blast Pistol42d6-2 damage
SupSci1+1 SCI, -1 COM, ENG, PIL
Mentor Chip1+10% Experience
Science Skill Chip1+2 Science
Combat Skill Chip1+1 Combat
Piloting Skill Chip1+1 Piloting
Engineering Skill Chip1+1 Engineering
Detox1Cancels 1 drug
Wrist Computer1+1 Science for hack/personal upgrade
ABILITY NOTES POOL
HelpfulLuck can be shared
ECM Specialist+3 to ECM; can destroy ECM'd missiles
Patient(Skill) prepares
SpacelegsIgnore 2 OOC
Nimble+1 Action (T#+3 or -1 Move)2xATH